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The Anomalous Ducks are a group of joke SCPs without numerical designations in SCP: Unity.

Sax Duck[ | ]

Sax Duck
Information
Location
Archival Storage SL1-A
Ability
Plays the saxophone

Description[ | ]

Object appears to be a duck holding a small saxophone, which it has been observed to "play" at random intervals— emitting a single, drawn-out note followed by a series of melodically unrelated notes.

In-game[ | ]

The sax duck is an interactive item that cannot be picked up. When interacted with, it will play off-key saxophone sounds. It is located in Archival Storage SL1-A.

Trivia[ | ]

  • The sax duck is destroyed in the actual anomalous duck article.

Flamingo[ | ]

Flamingo
Information
Location
Skyroom Cafeteria/Lounge
Ability
Flamingo

Description[ | ]

There does not appear to be anything anomalous about this duck. Object influences the perceptions of any subject holding it and any persons speaking to the affected subject. Object in fact appears to be a flamingo.

In-game[ | ]

The flamingo is a stationary item that cannot be picked up. At the moment, it has no special effects. It can be found on a window in the Skyroom .

Trivia[ | ]

  • In the future, the flamingo will appear as a duck in-game under usual observation. There will still be a way to view it as a flamingo though.

Ghost Duck[ | ]

Ghost Duck
Information
Location
Archival Storage SL1-A
Ability
Hovers

Description[ | ]

Object has the appearance of a duck wearing a sheet, similar to a simplistic Halloween ghost costume. Duck has been observed to float 5-7cm above solid and liquid surfaces.

In-game[ | ]

The ghost duck is an item that cannot be picked up. After a moment with it, it will begin to hover over its original location whilst playing ghostly sounds. It can be found in Archival Storage SL1-A.

Disco Duck[ | ]

Disco Duck
Information
Location
Expansion Zone SL3-A
Ability
Disco lights and music

Description[ | ]

Object has the appearance of a duck with a glitter ball like texture. Object appears to be able to emit light without any electrical compartment inside it, the color of the light is restricted to colors from the purple spectrum.

In-game[ | ]

The disco duck is an interactive item that cannot be picked up. When interacted with, it will begin floating and spinning whilst emitting lights and playing disco music. It can be found in Expansion Zone SL3-A.

X-Ray Duck[ | ]

Halved Duck
Information
Location
Secure Storage SL2-A
Ability
X-ray

Description[ | ]

Object appears to be a regular plastic duck missing half it's outer layers, revealing an anatomical model of a duck underneath. When held, subjects have described the effects as a visual distortion that makes reality be perceived in a black-and-white view. Possible memetic effect pending investigation.

In-game[ | ]

The x-ray duck is an interactive item that cannot be picked up. When interacted with, music will begin playing while the player is given a visual effect resembling x-ray. Both of these effects are temporary. It can be found in Secure Storage SL2-A.

Duckiplier[ | ]

Duckiplier
Information
Location
SCP-914 Containment Chamber
Ability
Reference

Description[ | ]

Object appears to be a duck sporting features from Mark Edward Fischbach, known online as "Markiplier". Subjects in close proximity to the duck express a strong boost in charisma.

In-game[ | ]

Duckiplier is an interactive item that cannot be picked up. When interacted with, it will begin playing music with Markiplier quotes mixed in. It can be found in SCP-914's Containment Chamber.

Trivia[ | ]

  • Duckiplier is based on the YouTuber Markiplier.

Crystal Duck[ | ]

CrystalDuck
Information
Location
Machine Hallway
Ability
Light

Description[ | ]

No description for this duck exists in-game.

In-game[ | ]

The crystal duck is an interactive item that cannot be picked up. When interacted with, it will begin glowing and sparkling whilst music plays. It can be found in the Hallway. It will do nothing else.

Trivia[ | ]

The crystal duck is the only duck that isn't in any document

Gallery[ | ]

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