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== In-game == |
== In-game == |
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− | '''SCP-106''' is the primary antagonist of SCP: |
+ | '''SCP-106''' is the primary antagonist of SCP: Unity. Throughout the duration of the game, he will periodically appear, either through a nearby wall or through the floor, and begin to pursue the player at a pace slower than the player's run but faster than their walk. However, if the player gets too far ahead of '''SCP-106''', he will teleport closer to them, sometimes next to them and sometimes in front of them. He will also leave a trail of slowing corrosion behind him. Should '''SCP-106''' catch the player, they will receive about 20 damage and have a corrosion pool placed under them, inhibiting movement while '''SCP-106''' prepares to attack again. This process continues until '''SCP-106''' despawns, is forced to leave by a [[Light Containment Zone#Tesla Gate|tesla gate]] or a [[safe room]], or the player dies. If the player attempts to avoid '''SCP-106''' by getting them stuck, '''SCP-106''' will teleport to the player and kill them instantly. |
Currently, '''SCP-106''' does not have a containment chamber. However, in the future he will have a containment chamber located in the Super Heavy Containment Zone. It is unknown if '''SCP-106''' will be able to be re-contained in a similar manner to the original SCP: Containment Breach as of now. |
Currently, '''SCP-106''' does not have a containment chamber. However, in the future he will have a containment chamber located in the Super Heavy Containment Zone. It is unknown if '''SCP-106''' will be able to be re-contained in a similar manner to the original SCP: Containment Breach as of now. |
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== Trivia == |
== Trivia == |
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− | * While in the original SCP: Containment Breach SCP-106 served as a common threat, in SCP: |
+ | * While in the original SCP: Containment Breach SCP-106 served as a common threat, in SCP: Unity he will not be such a common encounter, however, it will remain an impactful one due to him being one of the only SCPs capable of going to every zone. |
* Most of '''SCP-106''''s current mechanics are temporary, namely his notably quick pace. This will be changed as '''SCP-106''' has his more advanced attacking methods added so that he no longer needs to be fast to be a threat to the player. |
* Most of '''SCP-106''''s current mechanics are temporary, namely his notably quick pace. This will be changed as '''SCP-106''' has his more advanced attacking methods added so that he no longer needs to be fast to be a threat to the player. |
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Revision as of 20:17, 5 March 2020
SCP-106 | |
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SCP-106 shortly after emerging from a wall. | |
Article Link | |
http://www.scp-wiki.net/scp-106 | |
Information | |
Item Class |
Keter |
Version Added |
0.5.0 |
Function |
Antagonist |
SCP-106, or "The Old Man" is a keter class SCP and a prominent antagonist of SCP: Unity. It was added in version 0.5.0.
Description
SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.
SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”.
SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106 or a simple “lair” created by SCP-106.
In-game
SCP-106 is the primary antagonist of SCP: Unity. Throughout the duration of the game, he will periodically appear, either through a nearby wall or through the floor, and begin to pursue the player at a pace slower than the player's run but faster than their walk. However, if the player gets too far ahead of SCP-106, he will teleport closer to them, sometimes next to them and sometimes in front of them. He will also leave a trail of slowing corrosion behind him. Should SCP-106 catch the player, they will receive about 20 damage and have a corrosion pool placed under them, inhibiting movement while SCP-106 prepares to attack again. This process continues until SCP-106 despawns, is forced to leave by a tesla gate or a safe room, or the player dies. If the player attempts to avoid SCP-106 by getting them stuck, SCP-106 will teleport to the player and kill them instantly.
Currently, SCP-106 does not have a containment chamber. However, in the future he will have a containment chamber located in the Super Heavy Containment Zone. It is unknown if SCP-106 will be able to be re-contained in a similar manner to the original SCP: Containment Breach as of now.
Trivia
- While in the original SCP: Containment Breach SCP-106 served as a common threat, in SCP: Unity he will not be such a common encounter, however, it will remain an impactful one due to him being one of the only SCPs capable of going to every zone.
- Most of SCP-106's current mechanics are temporary, namely his notably quick pace. This will be changed as SCP-106 has his more advanced attacking methods added so that he no longer needs to be fast to be a threat to the player.
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