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'''SCP-106''' is the primary antagonist of SCP: Unity. Throughout the duration of the game, he will periodically appear, either through a nearby wall or through the floor, and begin to pursue the player at a pace slower than the player's. However, if the player gets too far ahead of '''SCP-106''', he will teleport closer to them, sometimes next to them and sometimes in front of them. If possible, he will attempt to teleport into the player's path as an ambush tactic, usually emerging from the side of a wall next to the location they are moving towards or out of the ground in front of them.
 
'''SCP-106''' is the primary antagonist of SCP: Unity. Throughout the duration of the game, he will periodically appear, either through a nearby wall or through the floor, and begin to pursue the player at a pace slower than the player's. However, if the player gets too far ahead of '''SCP-106''', he will teleport closer to them, sometimes next to them and sometimes in front of them. If possible, he will attempt to teleport into the player's path as an ambush tactic, usually emerging from the side of a wall next to the location they are moving towards or out of the ground in front of them.
   
As '''SCP-106''' moves, he will leave a trail of slowing and damaging corrosive goo behind him, making it unwise to attempt to run past 106 rather than away. Occasionally, '''SCP-106''' will bend down before sending a line of corrosive goo towards the player. This goo differs from the type left behind '''SCP-106''' in the presence of a smoking cloud above the goo and improved slowing properties, nearly slowing the player to a standstill and almost guaranteeing a successful attack by '''SCP-106'''. Should '''SCP-106''' catch the player, they will receive about 25 damage. Being this close to '''SCP-106''' will also result in further damage due to the corrosive pools forming below. This process continues until '''SCP-106''' despawns, is forced to leave by a [[Light Containment Zone#Tesla Gate|tesla gate]] or a [[safe room]], or the player dies. If the player attempts to avoid '''SCP-106''' by getting them stuck, '''SCP-106''' will teleport to the player and kill them instantly.
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As '''SCP-106''' moves, he will leave behind him a trail of slowing and damaging corrosive goo, making it unwise to attempt to run from 106 in a region he has recently walked in. Occasionally, '''SCP-106''' will bend down before sending a line of corrosive goo towards the player. This goo differs from the type left behind '''SCP-106''' in the presence of a smoking cloud above the goo and improved slowing properties, nearly slowing the player to a standstill and almost guaranteeing a successful attack by '''SCP-106'''. Should '''SCP-106''' catch the player, they will receive about 25 damage. Being this close to '''SCP-106''' will also result in further damage due to the corrosive pools forming below. This process continues until '''SCP-106''' despawns, is forced to leave by a [[Light Containment Zone#Tesla Gate|tesla gate]] or a [[safe room]], or the player dies. If the player attempts to avoid '''SCP-106''' by getting them stuck, '''SCP-106''' will teleport to the player and kill them instantly.
   
 
'''SCP-106''' currently has two spawn triggers outside of the random timer. '''SCP-106''' will spawn when the [[Keys#Security Admin Passcode|Security Admin Passcode]] is acquired in [[Secure Storage SL3-A]] and when the [[Security Office]] [[Keys#Security Office Keycard|keycard]] is acquired in the [[Skyroom Cafeteria/Lounge]].
 
'''SCP-106''' currently has two spawn triggers outside of the random timer. '''SCP-106''' will spawn when the [[Keys#Security Admin Passcode|Security Admin Passcode]] is acquired in [[Secure Storage SL3-A]] and when the [[Security Office]] [[Keys#Security Office Keycard|keycard]] is acquired in the [[Skyroom Cafeteria/Lounge]].
Please note that all contributions to the SCP: Unity Wiki are considered to be released under the CC BY-SA 3.0
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