Light Containment Zone
The Light Containment Zone, also know as LCZ, is a zone in SCP: Unity and the first zone the player will encounter.
Sublevels[edit | edit source]
The Light Containment Zone is divided into three sublevels. These are the Office Sublevel, the Containment Sublevel, and the Maintenance Sublevel. These are colloquially known as SL1, SL2, and SL3, respectively. Currently, these levels mix into each other without any form of transition, however this will be changed in the future.
Sublevel 1[edit | edit source]
Sublevel 1 is the Offices Sublevel, and as such does not contain any SCPs and instead holds offices, rest areas, and other things that would be expected of a work environment. The sublevel is identified by blue colors. This sublevel currently does not contain any hallways or other form of transitory rooms. This will be changed in the future.
In addition, the following rooms can be found in SL1:
The following SCPs can be encountered on SL1:
Sublevel 2[edit | edit source]
Sublevel 2 is the Containment Sublevel. The majority of the SCPs in the Light Containment Zone are contained here. In addition to containment chambers, the sublevel also holds a variety of security rooms, likely to aid in containment, and testing rooms. The sublevel is identified by yellow colors. It is the first sublevel the player will encounter.
Hallways[edit | edit source]
Hallways are basic, straight rooms that connect two rooms. Currently, there is a generic straight hallway with some decorations and a fan hallway, featuring benches and large fans on both sides of the room.
Corners[edit | edit source]
Corner hallways are identical to hallways, except for the fact that they are used to go left or right rather than straight. Currently, there is a generic curved hallway and a square hallway with a dome roof, seemingly used for storage. This storage hallway also contains a medkit from which Bandages may be acquired.
Threeways[edit | edit source]
Threeways are identical to hallways, except for the fact that they connect to three rooms instead of one. Currently, there is a generic threeway and an auxiliary threeway, which is actually a fourway hallway featuring padded walls and one entrance blocked by fencing and barrels, which leads to a locked yellow door labelled to lead to an "Auxiliary Generator" room.
Fourways[edit | edit source]
Fourways are identical to hallways, except for the fact that they connect to four rooms instead of one. Currently, there is only one fourway room, which is currently the only room in the game to connect four rooms at once.
Lockroom[edit | edit source]
The lockroom is a security room found on Sublevel 2 that connects two rooms. The room opens into a small area with a yellow door and a camera, giving a view of the lockroom's interior. The interior is dark, filled with construction pieces and Spike robots. It also contains a button which opens the other door in the lockroom, which leads to a room identical to the starting room.
Decontamination Checkpoint[edit | edit source]
The decontamination checkpoint is a security room found on Sublevel 2 that connects two rooms. The room is a hallway with a checkpoint in the center. This room contains red lights and has a window that views into an office area, that would presumably be manned under normal circumstances. Upon entering this area, both doors will close and decontamination gas will emerge from vents in the floor. When this process completes, the doors will open back up. No matter which way the checkpoint is exited, the decontamination process will be initiated again should the checkpoint be entered again.
Tesla Hallway[edit | edit source]
The tesla hallway is a security room found on Sublevel 2 that connects two rooms. The room prominently features a large tesla gate in its center. There is also a bypass door for the Tesla gate and a door leading to a control room with an alarm above this door. Neither of these doors can currently be opened, however they will be in the future after a planned sidequest turns the tesla gate into something that player can use rather than just an obstacle.
In addition, the following rooms can be found in SL2:
The following SCPs can be encountered on SL2:
Sublevel 3[edit | edit source]
Sublevel 3 is the Maintenance Sublevel. SCPs are not usually contained here, however issues with SCP-553's containment chamber led to its temporary containment on this sublevel. The main purpose of this sublevel is to house machine operations, and thus keeping this area clean or well-lit is not a priority. The sublevel is identified by red colors and rooms that are not entirely constructed.
Hallways[edit | edit source]
Hallways are basic, straight rooms that connect to rooms. Currently, there is a hallway featuring a maintenance area, a catwalk and an ARC-Site 48 flag, an exposed cave hallway featuring a large catwalk with stairs leading to a lower area of the cave, and a machine hallway featuring a rocky roof and walls with a catwalk hanging over a floored area filled with machinery.
Of particular importance is the storage hallway. The room features exposed rock next to the doors and on the ceiling of the room. It has a vent and some containers on one side and a large glass wall with two doors on the other. Behind these doors is a larger storage area containing construction materials, containers, a Spike robot, and a paint can, though it cannot be picked up currently. Entering this area will cause an instance of SCP-939 to emerge from the vent and begin patrolling the hall.
Corners[edit | edit source]
Corner hallways are identical to hallways, except for the fact that they are used to left or right rather than straight. There is currently one corner hallway, which looks similar to the Sublevel 2 corner hallway, except for the fact that it features red coloring and a pair of doors with an alarm overhead that leads to a storage closet.
Tube Hallways[edit | edit source]
Tube rooms are a variety of tube-shaped rooms that are identical except for which direction they go in. The rooms are cylindrical in nature, containing a railed catwalk which can be walked upon. The only purpose of these rooms seems to be safe travel throughout the maintenance area.
In addition, the following rooms can be found in SL3:
The following SCPs can be encounted on SL3:
SCPs[edit | edit source]
The following SCPs are contained in the Light Containment Zone; due note that being contained within a zone does not guarantee that an SCP will be confined to that zone or even appear in it.