SCP: Unity Wiki
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Blinking is a mechanic currently used to make [[SCP-173]] more challenging. Currently, it is omnipresent, and may be activated automatically after a set amount of time or activated manually with the set key.
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'''Blinking''' is a mechanic currently used to make [[SCP-173]] more challenging. '''Blinking''' activates when the player makes visual contact with [[SCP-173]], causing the blink bar to appear in the lower center of the screen, counting down to the blink. '''Blinking''' can also be done manually during this time, by pressing spacebar, however even the shortest manual blink will be considerably longer than a natural blink.
   
 
=== Trivia ===
 
=== Trivia ===
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* In the future, other things such as gas may trigger the blink meter.
*In the future, blinking will be contextual, only activating in the presence of [[SCP-173]] or when exposed to gas. Manual blinking will still be possible anywhere.
 
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* The reasoning for contextual '''blinking''' is for the system to simulate real life, as you would not notice your '''blinking''' when it is not needed in real life.
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** Additional reasoning is that always '''blinking''' got in the way of events and was generally annoying. [[Category:Game Mechanics]]

Revision as of 17:28, 2 October 2020

Blinking is a mechanic currently used to make SCP-173 more challenging. Blinking activates when the player makes visual contact with SCP-173, causing the blink bar to appear in the lower center of the screen, counting down to the blink. Blinking can also be done manually during this time, by pressing spacebar, however even the shortest manual blink will be considerably longer than a natural blink.

Trivia

  • In the future, other things such as gas may trigger the blink meter.
  • The reasoning for contextual blinking is for the system to simulate real life, as you would not notice your blinking when it is not needed in real life.
    • Additional reasoning is that always blinking got in the way of events and was generally annoying.